int snd_musicdevice = SNDDEVICE_SB;
int snd_sfxdevice = SNDDEVICE_SB;
-// Sound modules
-
-void I_InitTimidityConfig(void);
-#ifdef FEATURE_SOUND
-extern sound_module_t DG_sound_module;
-extern music_module_t DG_music_module;
-#endif
-extern sound_module_t sound_pcsound_module;
-extern music_module_t music_opl_module;
-
-// For OPL module:
-
-extern int opl_io_port;
-
-// For native music module:
-
-extern char *timidity_cfg_path;
-
// DOS-specific options: These are unused but should be maintained
// so that the config file can be shared between chocolate
// doom and doom.exe
void I_BindSoundVariables(void);
+// Sound modules
+
+void I_InitTimidityConfig(void);
+#ifdef FEATURE_SOUND
+extern sound_module_t DG_sound_module;
+extern music_module_t DG_music_module;
+#endif
+extern sound_module_t sound_pcsound_module;
+extern music_module_t music_opl_module;
+
+// For OPL module:
+
+extern int opl_io_port;
+
+// For native music module:
+
+extern char *timidity_cfg_path;
+
#endif