#include <stdlib.h>
#include <string.h>
#include <ctype.h>
-#include "SDL2/SDL.h"
-#include "SDL2/SDL_mixer.h"
+#include <SDL.h>
+#include <SDL_mixer.h>
#include "config.h"
#include "doomtype.h"
#include <string.h>
#include <assert.h>
#include <ctype.h>
-#include "SDL2/SDL.h"
-#include "SDL2/SDL_mixer.h"
+#include <SDL.h>
+#include <SDL_mixer.h>
#ifdef HAVE_LIBSAMPLERATE
#include <samplerate.h>
#include <stdlib.h>
#ifdef FEATURE_SOUND
-#include "SDL2/SDL_mixer.h"
+#include <SDL_mixer.h>
#endif
#include "config.h"
#ifdef FEATURE_SOUND
-#include <SDL2/SDL_endian.h>
+#include <SDL_endian.h>
// Endianess handling.
// WAD files are stored little endian.