--- /dev/null
+# doomgeneric
+The purpose of doomgeneric is to make porting Doom easier.
+Of course Doom is already portable but with doomgeneric it is possible with just a few functions.
+The limitation is there is no sound!
+
+# porting
+Create a file named doomgeneric_yourplatform.c and just implement these functions to suit your platform.
+* DG_Init
+* DG_DrawFrame
+* DG_SleepMs
+* DG_GetTicksMs
+* DG_GetKey
+
+|Functions |Description|
+|---------------------|-----------|
+|DG_Init |Initialize your platfrom (create window, framebuffer, etc...).
+|DG_DrawFrame |Frame is ready in DG_ScreenBuffer. Copy it to your platform's screen.
+|DG_SleepMs |Sleep in milliseconds.
+|DG_GetTicksMs |The ticks passed since launch in milliseconds.
+|DG_GetKey |Provide keyboard events.
+|DG_SetWindowTitle |Not required. This is for setting the window title as Doom sets this from WAD file.
+
+# platforms
+I have ported to Windows, X11, and Soso.
+
+Note that X11 port is not efficient since it generates pixmap by XDrawPoint. It can be further improved by using X11 extensions.
+
+## Windows
+
+
+## X11 - Ubuntu
+
+
+## X11 - FreeBSD
+